

- #SAVEGAME MANAGER GX CHANNEL INSTALL#
- #SAVEGAME MANAGER GX CHANNEL MOD#
- #SAVEGAME MANAGER GX CHANNEL SOFTWARE#
- #SAVEGAME MANAGER GX CHANNEL CODE#
* Added libogc fix for a bug in card.c (the bug didn't affect GCMM, it was fixed in 1.4b, but I didn't change card.c)
#SAVEGAME MANAGER GX CHANNEL SOFTWARE#
* Fixed bug in card.c that prevented correct block freeing when deleting a file and only was fixed by using the memory card on official software (the wii/gamecube save manager or probably also games) * Fixed bug in card.c that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail) Thanks to DakuTree for reporting and Antidote for fixing. Bug affected Timesplitters 2, probably Timesplitters 3 too. * Fixed bug in card.c that prevented correct backup/write of saves with same filename but different case. Zephiles pointed this out and the changes have been merged with some little extra tweaks.
#SAVEGAME MANAGER GX CHANNEL MOD#
* dragonbane0 made a mod of version 1.4c with folder selection and alphabetical sorting. * Added SD2SP2 support ("released" as beta, no official release made) This happens in Wii's gamecube mode, I don't know if gamecube has the same behavior. It is adviced to have an autoexec.dol available (swiss recommended). Note: When using SDLOADER it is recommended to run Swiss, as returning to SDLOADER will break it (selection bar will be red) and dol loading will not work. If SD Gecko is selected then it's slot can be selected.ġ.- If there is a reboot stub (PSOLOAD/SDLOADER), GCMM will return to itĢ.- If not, GCMM will try to load autoexec.dol in fat device used in GCMM Holding A or Z while booting will prompt if you want to use SD2SP2 or SD Gecko. If there is none GCMM will ask for SD Gecko location (slot A or B) * Fixed bug in card.c which prevented some saves sharing filename characters not being restored (paper mario) Thanks tueidj for your patches all these years! * Adopted libogc's latest changes to card.c, no longer needs system.h. * Merged carstene1ns changes to compile with latest libraries * Fixed bug in libogc's card.c preventing to correctly write from block 1024 onwards in 2048 block cards (right now needs modified libogc to compile and work, since we aren't using our own card.c/h anymore). * Reworked raw restore/read functions (they hopefully work correctly now for all memory cards)

* RAW read/restore functions use a lot less memory (lead to problems in recent builds with 2048 block memory card) * Merged DacoTaco's changes to make GCMM compatible with libogc 2.3.1, not needing to have a local copy of card.c/h * Shows savegame information, alongside animated Icon and Banner! * Front SD and FAT32 USB device (wii) and SDGecko/SD2SP2 (gamecube) support * Wiimote and GameCube controller support * Restores memory card raw images from RAW/GCP/MCI format * Backups and restores savegames into GCI format
#SAVEGAME MANAGER GX CHANNEL CODE#
I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly. Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example. GameCube/Wii Memory Manager is an aplication to backup Nintendo GameCube savegames. I found a working workaround, but it's a little convoluted, involves using a bit of an outdated version, and having an already-existing save file of every game you want to transfer already on the vwii to overwrite. I had the same issue with the mii channel prompt.
#SAVEGAME MANAGER GX CHANNEL INSTALL#
It's time consuming and it sucks but it works.īy the way, with my experience, pressing install doesn't do anything other than boot you back to the homebrew channel, which doesn't make the prompt go away or fix anything. This assumes you already have your saves on your SD card from your original wii by pressing the wii button in the bottom left of the wii menu and then going to save data and copying everything. Then follow the instructions i posted here

browse to private/wii/title in the program and one by one go through the folders, click on your save data, and extract them from. It sucks, it's tedious, but it works.ĭownload the vwii revision dol, rename it to boot.dol, and slap that in a subfolder in your apps folder on your sd card. Click to expand.I had the same issue with the mii channel prompt.
